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><channel><title>The Weekly Blend</title> <atom:link href="http://theweeklyblend.com/wordpress/?feed=rss2" rel="self" type="application/rss+xml" /><link>http://theweeklyblend.com/wordpress</link> <description>for the fans by the fans of movies tv and videogames</description> <lastBuildDate>Tue, 07 Sep 2010 05:43:41 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <item><title>Top Five Graphically Superior Games at PAX Prime 2010</title><link>http://theweeklyblend.com/wordpress/?p=659</link> <comments>http://theweeklyblend.com/wordpress/?p=659#comments</comments> <pubDate>Tue, 07 Sep 2010 05:35:12 +0000</pubDate> <dc:creator>LasseTWB</dc:creator> <category><![CDATA[PAX Prime 2010]]></category> <category><![CDATA[Video Games]]></category><guid
isPermaLink="false">http://theweeklyblend.com/wordpress/?p=659</guid> <description><![CDATA[Graphics aren&#8217;t everything. Game developers must be able to blend high-end visuals with exceptional gameplay, a solid narrative, and an intuitive user interface in order to produce a triple-A title. This can leave developers in somewhat of a quandary &#8211; do they devote more time and processing power to making a game pretty or to [...]]]></description> <content:encoded><![CDATA[<p>Graphics aren&#8217;t everything. Game developers must be able to blend high-end visuals with exceptional gameplay, a solid narrative, and an intuitive user interface in order to produce a triple-A title.  This can leave developers in somewhat of a quandary &#8211; do they devote more time and processing power to making a game pretty or to giving its other aspects more depth?  Whatever their design decision, one thing is for certain: gamers expect pretty games.</p><p>One of the best parts of going to PAX is seeing how games are progressing visually.  Even though many of the titles shown are still in the pre-alpha coding phase, their graphics can be eye-popping.  Here&#8217;s a list of the top 5 games whose visual aesthetics dropped our jaws to the floor.</p><h3><a
href="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/p2nw.jpg"><img
class="alignright size-medium wp-image-671" title="p2nw" src="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/p2nw-300x168.jpg" alt="" width="254" height="141" /></a><strong>#5 &#8211; Portal 2</strong></h3><p>Some of the longest lines at PAX this year were for the the Portal 2 co-op demo and it was easy to see why.  In addition to some truly brilliant and innovative gameplay, Valve&#8217;s newest addition showcased some of best-looking visual appeal in the house.  Everything from the deteriorating corridors to the character models showed an immense amount of detail, even on the smallest level.<br
/> I immediately notices the glare coming off the portal gun, as well as the wear and tear that made it seem almost real.  All of this was accomplished while bumping up the amount of on-screen action as the environment morphed and changed.</p><h3><a
href="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/mortalkombat_000.jpg"><img
class="alignright size-medium wp-image-670" title="mortalkombat_000" src="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/mortalkombat_000-300x168.jpg" alt="" width="209" height="117" /></a><strong>#4 &#8211; Mortal Kombat </strong></h3><p>Midway brought one of its flagship franchises back in a big way this year.  The gameplay was visceral, the controls tight, and the visuals were enough to floor you.  As expected in fighting game, the character models were polished to a gleaming shine and the animations were almost perfect (there were a few awkward transitions between several fighting moves).  Where the game truly shined was in how power moves and the infamous Fatalities were executed (no pun intended).  A power bar builds up as you fight and, once full, allows you to unleash killer &#8220;x-ray&#8221; moves.  Scorpion crushes bone and caves his opponent&#8217;s chest and Sub-Zero freezes and shatters his enemies liver while you watch every gory detail.  Those with a weak stomach need not apply.<a
href="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Cars_Main.jpg"></a></p><h3><a
href="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Cars_Main.jpg"><img
class="alignright size-medium wp-image-669" title="Cars_Main" src="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Cars_Main-300x168.jpg" alt="" width="222" height="138" /></a><strong>#3 &#8211; Need for Speed: Hot Pursuit </strong></h3><p>Good graphics in racing games are a must, an Need for Speed: HP does not disappoint.  Each car that I drove screamed with that sexy motor vibe that carophiles crave, but the tracks were the true heroes in the graphical department.  The roads glistened with freshly fallen rain as a thunderstorm lit up the sky in real-time. The desert level felt dry and desolate with sand blowing across the highway and the sun beating down as I blew by a police roadblock.  Need for Speed promises to deliver high-speed thrills&#8230;and to look<br
/> really good doing it.</p><h3><a
href="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/KZ3screenshot024full_thumb.jpg"><img
class="alignright size-medium wp-image-668" title="KZ3screenshot024full_thumb" src="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/KZ3screenshot024full_thumb-300x168.jpg" alt="" width="209" height="117" /></a><strong>#2 &#8211; Killzone 3 </strong></h3><p>I don&#8217;t think there was any doubt that Killzone 3 was going to look good.  What surprised me was <strong>how much better</strong> it looked.  Guerrilla Games has really outdone themselves when it comes to stepping up their visuals, in addition to expanding both the size of the environments and the amount of on-screen action while keeping a steady frame-rate.  Throw in the fact that this is pre-alpha code and I would hedge a heavy bet that this game ends up having the best graphics of 2011.</p><h3><a
href="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/dead_space_2_screenshot_02.jpg"><img
class="size-medium wp-image-667  alignright" title="Dead Space 2 Screenshot" src="http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/dead_space_2_screenshot_02-300x168.jpg" alt="" width="222" height="124" /></a><strong>#1 &#8211; Dead Space 2</strong></h3><p>Dead Space 2 edges out Killzone 3 for the top spot for the simple reason that Visceral Games has managed to improve both the graphical fidelity of their franchise as well as the art direction.  Killzone 3 merely improved the quality of the art taken from Killzone 2, while Dead Space 2 has introduced an amazing number of new elements.  For starters, the lighting in this game in unbelievable!  I watched one of my fellow Weekly Blend contributors play the title and I was held captive to suspense as shadows played tricks with my mind.  Enemy character models are plentiful and well-detailed.  The environments blend sci-fi and medieval to create an intense creep factor.  I have never before seen disgusting look so beautiful.</p> ]]></content:encoded> <wfw:commentRss>http://theweeklyblend.com/wordpress/?feed=rss2&amp;p=659</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>PAX 2010 Recap: Mortal Kombat</title><link>http://theweeklyblend.com/wordpress/?p=647</link> <comments>http://theweeklyblend.com/wordpress/?p=647#comments</comments> <pubDate>Mon, 06 Sep 2010 05:15:23 +0000</pubDate> <dc:creator>LasseTWB</dc:creator> <category><![CDATA[PAX Prime 2010]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[2010]]></category> <category><![CDATA[Ed boon]]></category> <category><![CDATA[Midway]]></category> <category><![CDATA[Mortal Kombat]]></category> <category><![CDATA[PAX]]></category><guid
isPermaLink="false">http://theweeklyblend.com/wordpress/?p=647</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[<p><object
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isPermaLink="false">http://theweeklyblend.com/wordpress/?p=640</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[<p><object
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isPermaLink="false">http://theweeklyblend.com/wordpress/?p=637</guid> <description><![CDATA[This week we talk about every single game we got our hands on during our weekend of PAX in Seattle, WA. Including Brink, Killzone 3, Duke Nukem Forever, Dead Space 2, Assassin&#8217;s Creed Brotherhood, and much much more. Also be sure to follow all of our coverage from PAX on twitter with the hashtag #PAXcouch [...]]]></description> <content:encoded><![CDATA[<p>This week we talk about every single game we got our hands on during our weekend of PAX in Seattle, WA.  Including Brink, Killzone 3, Duke Nukem Forever, Dead Space 2, Assassin&#8217;s Creed Brotherhood, and much much more.</p><p>Also be sure to follow all of our coverage from PAX on twitter with the hashtag <a
href="http://twitter.com/#search?q=%23PAXcouch", target="_blank">#PAXcouch</a> or on our <a
href="http://www.youtube.com/theweeklyblend">YouTube page</a></p><p>As always we appreciate your support and would love to hear your thoughts in our comment section below.</p><p><a
href="http://www.theweeklyblend.com/podcast/PAXCoverage.mp3">LISTEN HERE</a></p><p><a
href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=286730923" target="_blank">Also please subscribe on iTunes</a></p> ]]></content:encoded> <wfw:commentRss>http://theweeklyblend.com/wordpress/?feed=rss2&amp;p=637</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure
url="http://www.theweeklyblend.com/podcast/PAXCoverage.mp3" length="68366624" type="audio/mpeg" /> </item> <item><title>Pre PAX Podcast</title><link>http://theweeklyblend.com/wordpress/?p=630</link> <comments>http://theweeklyblend.com/wordpress/?p=630#comments</comments> <pubDate>Fri, 03 Sep 2010 06:34:59 +0000</pubDate> <dc:creator>Corey</dc:creator> <category><![CDATA[PAX Prime 2010]]></category> <category><![CDATA[TWB Podcast]]></category> <category><![CDATA[Video Games]]></category><guid
isPermaLink="false">http://theweeklyblend.com/wordpress/?p=630</guid> <description><![CDATA[This week we pop a squat on the PAX couch and discuss all the things we look forward to playing and learning for our weekend of PAX in Seattle, WA. Also be sure to follow all of our coverage from PAX on twitter with the hashtag #PAXcouch or on our YouTube page As always we [...]]]></description> <content:encoded><![CDATA[<p>This week we pop a squat on the PAX couch and discuss all the things we look forward to playing and learning for our weekend of PAX in Seattle, WA.</p><p>Also be sure to follow all of our coverage from PAX on twitter with the hashtag <a
href="http://twitter.com/#search?q=%23PAXcouch", target="_blank">#PAXcouch</a> or on our <a
href="http://www.youtube.com/theweeklyblend">YouTube page</a></p><p>As always we appreciate your support and would love to hear your thoughts in our comment section below.</p><p><a
href="http://www.theweeklyblend.com/podcast/9.2.10.mp3">LISTEN HERE</a></p><p><a
href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=286730923" target="_blank">Also please subscribe on iTunes</a></p> ]]></content:encoded> <wfw:commentRss>http://theweeklyblend.com/wordpress/?feed=rss2&amp;p=630</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure
url="http://www.theweeklyblend.com/podcast/9.2.10.mp3" length="26237264" type="audio/mpeg" /> </item> <item><title>This November on Xbox Live:  Higher Prices</title><link>http://theweeklyblend.com/wordpress/?p=623</link> <comments>http://theweeklyblend.com/wordpress/?p=623#comments</comments> <pubDate>Tue, 31 Aug 2010 16:28:23 +0000</pubDate> <dc:creator>Corey</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[fees]]></category> <category><![CDATA[live]]></category> <category><![CDATA[major nelson]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[MS]]></category> <category><![CDATA[prices]]></category> <category><![CDATA[raise]]></category> <category><![CDATA[service]]></category> <category><![CDATA[xbl]]></category> <category><![CDATA[Xbox Live]]></category><guid
isPermaLink="false">http://theweeklyblend.com/wordpress/?p=623</guid> <description><![CDATA[Official spokesperson for all things Xbox, Major Nelson, announced on his blog that Xbox Live would see subscription fees raised by 20% across the board for all users.  This means the usual fee of $50/year for online play and access to about 80% of the features on the system, is now going to cost you [...]]]></description> <content:encoded><![CDATA[<p>Official spokesperson for all things Xbox, <a
href="http://majornelson.com">Major Nelson</a>, announced on his blog that Xbox Live would see subscription fees raised by 20% across the board for all users.  This means the usual fee of $50/year for online play and access to about 80% of the features on the system, is now going to cost you $60/year.  It&#8217;s odd that MS has chose to do this during a nationwide recession and while both competitors are offering online services for free (Sony does have a subscription service as well that includes free games).  It also is strange that MS would do this while their biggest online competitor, Sony and it&#8217;s PS3, have began to close the gap with services like Netflix, MLB and Hulu Plus, which they offer free to all PS3 owners.</p><p>To see a breakdown of how much this price gouging will cost you see the chart Major Nelson released on <a
href="http://majornelson.com" target="_blank">his blog</a>:</p><p
style="text-align: center;"><a
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isPermaLink="false">http://theweeklyblend.com/wordpress/?p=620</guid> <description><![CDATA[Every year, it seems, we tend to get a new Halo. And every year we get an awesome new trailer that instills hope of epic story and battles, and sadly every year we walk away disappointed. Well once again the onslaught of Halo: Reach advertising has brought us this new trailer called &#8220;Deliver Hope&#8221;. But [...]]]></description> <content:encoded><![CDATA[<p>Every year, it seems, we tend to get a new Halo.  And every year we get an awesome new trailer that instills hope of epic story and battles, and sadly every year we walk away disappointed.  Well once again the onslaught of Halo: Reach advertising has brought us this new trailer called &#8220;Deliver Hope&#8221;.  But will it?</p><p><object
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isPermaLink="false">http://theweeklyblend.com/wordpress/?p=618</guid> <description><![CDATA[This week in TV news we discuss the new shows coming this fall. Then in movies we discuss X-men: First Class and Indy 5. And finally in videogames we discuss Rage, Gamescon, Quakecon, Portal 2, Halo: Reach and much much more. As always we appreciate your support and would love to hear your thoughts in [...]]]></description> <content:encoded><![CDATA[<p>This week in TV news we discuss the new shows coming this fall.  Then in movies we discuss X-men: First Class and Indy 5.  And finally in videogames we discuss Rage, Gamescon, Quakecon, Portal 2, Halo: Reach and much much more.</p><p>As always we appreciate your support and would love to hear your thoughts in our comment section below.</p><p><a
href="http://www.theweeklyblend.com/podcast/8.23.10.mp3">LISTEN HERE</a></p><p><a
href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=286730923" target="_blank">Also please subscribe on iTunes</a></p> ]]></content:encoded> <wfw:commentRss>http://theweeklyblend.com/wordpress/?feed=rss2&amp;p=618</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure
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