At PAX Prime 2010, Irrational Games wowed the gaming world with a 10-minute gameplay demo of Bioshock: Infinite (watch it below), showcasing the incredible floating world of Columbia and introducing players to the enigmatic Elizabeth. The game continued to impress at E3 2011 with a 14-minute demo, and many gaming media outlets gave it their [...]
Archive for the ‘PAX Prime 2010’ Category
Rage is one of those games that has been in development for some time now. id Software has been working for over 4 years to build Rage on their new technology id Tech 5. While early video of Rage has been impressive, it truly has to be seen to be believed. Not only does the [...]
Editor’s Note – We have another guest blogger for you today, someone you’ve likely heard on the podcast before. Please welcome Mike James (@HyperbolicMike) to the TWB Blog as he shares his thoughts about a dark horse from PAX 2010, Lost in Shadow. As far as innovation goes in the gaming industry, the proverbial well [...]
Editor’s Note – Please welcome TWB Podcast regular Sam Lacina (red shirt in the picture) to the blog as he gives his thoughts on his most anticipated game of 2011. Sam recently had the chance to get some quality hands-on time with Dead Space 2 at PAX 2010. Here’s what he thought of it: Just [...]
A very select few individuals have seen the following footage before today (namely gaming press and about 150 PAX Attendees). Ken Levine and Irrational Games have created something very special with Bioshock: Infinite and Fall 2012 cannot arrive fast enough. Be sure to let us know what in the video excites you the most, what [...]
While at PAX we got to see a demonstration of the incredible new coop mode for Portal 2 (you can hear our thoughts here). Developer, Valve, is pulling out all the stops for this follow up title. To wet your appetite here is the official Portal 2 Coop Trailer.
PAX Prime this year was awesome! Surprisingly enough Sony wasn’t shoving Move down our throats, Kincect was for the most part in a quartered off area, and Wii was… well Wii… Motion controls were present but as a delightful surprise they weren’t the focus. Tons of great games were represented, and there was a great [...]
If you let it, PAX can be learning experience. It may not teach you the meaning of life but it definitely has life lessons….at least for us gamers.
Here are the Things I Learned At PAX 2010:
1. Sometimes Being Juvenile Is Just Fun
I have been very vocal about my disdain for calling something “mature” by a developer only to have lewd and crude jokes interspersed with gargantuan breasts (Bayonetta, I’m looking at you). However, this year at PAX two of my most anticipated were, in fact, simple juvenile fun.
Mortal Kombat brought back the gory fantastic-ism of old with fatalities that included dismembering and de-spining your foes. It also brought back the 2D plane combat and responsive control that had been lacking for some time. Ed Boon’s return to form is something that I am generally excited about, and this is coming from someone who usually abstains from fighting games.
In a similar experience, the first showing of Gearbox’s Duke Nukem Forever was fantastic. Yes the game that no one ever thought would be is actually going to be. I actually went into the game having little nostalgic love for the franchise. Maybe it was all the hype that Randy Pitchford brought to the table during our playthrough, but I genuinely laughed out loud at the game several times. Everything from starting the game peeing in a urinal to kicking a large beast’s heart through the uprights in a football stadium made me giggle.
Maybe it’s just me trying to hold onto my youth but PAX taught me that sometimes, if done right, juvenile humor and gore can be fun.
2. Some Games Can Exceed Already High Expectations
Walking into PAX most people have their games they want to get their hands on. Sometimes you walk away disappointed, other times you walk away in awe. This year a few games high on my expectation list still left me in awe. This is a rare treat.
Every year I attend PAX with certain expectations. I have the list of games I want to see, the panels I want to attend, and industry personalities that I want to connect with. However, I have learned to expect to be surprised by something I didn’t anticipate or know about before the show. At PAX [...]